Name | Image | Tier | Pool | Description | Flavor |
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Adventurer's Map | | Common | | Every 2nd ? Room entered, receive a card reward. | Whether fighting or exploring, you can find what you need! Flexibility is the real treasure! |
Hang In There | | Common | | Whenever you enter a ? Room, heal 4 HP. | You can do anything you put your mind to! Believe in yourself, you are great! |
Lousy Relic | | Common | | The first time you lose HP in combat, gain Blur and 12 Block. | I subscribed to Puppy Relics and all I got was this Lousy Relic. |
The Bold | | Common | | Whenever you enter a ? Room, gain 2 Max HP. | What kind of adventure doesn't have some mystery? That's where all the fortune is after all. |
Agmen's Hat | | Uncommon | | At the start of your turn, deal 3 damage to all enemies. If the damage kills an enemy, gain 10 gold. | Always be yourself, unless you can be a pirate. Then always be a pirate. |
Bubble Burster | | Uncommon | | At the start of combat, gain 1 Strength, 1 Dexterity, and 1 Focus. Double the amount in boss rooms. | Enemies think they are so tough. Time to burst their bubbles by showing them who's the real boss character. |
Fiddle of Fitness | | Uncommon | | When entering a rest site, gain 12 temporary HP in the next fight. | This fiddle gives you 12 temporary HP of damage blocking POOOOWEEEERRRRR! |
Icing On The Potion | | Uncommon | | Whenever you drink a potion, draw a card. If you aren't in combat, do so next combat. | We're not sure who put icing on this potion, but something about the flavor DRAWS you in. |
Money Bush | | Uncommon | | Whenever you lose gold, refund 30% of the amount lost. | Because money doesn't grow on trees. It grows on bushes. |
Monster Drops | | Uncommon | | When a non-minion enemy is slain, heal 2 HP and gain 5 gold. | Monsters now drop hearts and gold when defeated. Maybe you'll be the next hero of courage, do you have your fairy? |
Ninja Puppy's Mask | | Uncommon | | Every time you play 3Attacks in a single turn, apply 1Constrict three times to a random enemy. | A mask that grants a ninja's technique. Smells like dog. |
One Stone | | Uncommon | | If you end your turn with 1 card in your hand, gain [E] and draw a card next turn. | Now you just have to find two birds and you will be all set. |
Rat Race | | Uncommon | | At the start of your turn, if you have no Status cards in your hand, add a RatRace card to your hand. | Climbing the corporate ladder is taxing, some say it's feels kind of Shammy |
Tough Cookie | | Uncommon | | At the start of elite combats, heal 15 HP. | How tough am I? I frequent the Salty Spitoon and eat Dwarf Bread for breakfast. |
Unturned Stone | | Uncommon | | Whenever you shuffle your draw pile, deal 8 damage to all enemies. | There's always the ability to deal damage... you just gotta look for it sometimes. |
Adventure Cat's Hat | | Rare | | Whenever you play a Skill, gain Block equal to the amount of Skills played this turn. | A hat that grants an adventurer's spirit. Is that cat hair? |
Bee's Knees | | Rare | | When you upgrade a card at a rest site, upgrade a second one randomly. If none are left to upgrade, heal 3 HP. | What's so sweet about a bee's knees anyways? Oh, they carry the pollen that makes honey? You win this time. |
Cat's Pajamas | | Rare | | Upon entering a RestSite, heal 9 HP. Whenever you heal, gain equal gold. | The power of nine lives in some silky pajamas. They seem oddly lucky. |
Darklight's Stone | | Rare | | Unlock each stage's benefits once per combat per smithed card: Stage 1: Draw 1 additional card. Stage 2: Gain 1 Strength. Stage 3: Gain 1 Dexterity. Stage 4: Gain 2 Energy. | While it sometimes needs help to shine, the support it provides is unquestionable. |
Dog's Day | | Rare | | Once per combat, when your HP is below 50%, gain 2Strength,2Dexterity,2Focus, and draw 3 additional cards. | Every dog has its day. |
Fire with FIRE | | Rare | | Whenever you draw a Curse or Status, deal 4 damage to all enemies. | Let's watch the world burn together. |
Hyperactivity | | Rare | | Whenever you exhaust 4 cards, gain 1 [E] . Counter does not reset between combats. | Sure, you're exhausted, but there's still a small burst of energy you can eke out. |
Knuckle Down | | Rare | | If you play 3Skills in a turn, remove a random debuff stack from yourself. | When things get rough, sometimes you just have to focus on your goals to make it to tomorrow. |
Blessing In Disguise | | Boss | | The first Curse or Status drawn each turn is Exhausted. Gain [E] and draw a card when this happens. | More like Blessing In The Writhes. Ascender's Bane isn't too bad anymore, is it? |
Devil's Advocate | | Boss | | When you lose HP, gain temporary HP for 50% of the next damage dealt by you. | What a compelling argument. I have a simple rebuttal... I take back what is mine. |
Greener Grass | | Boss | | Double the first Buff you gain each turn. | For once, it's on your side instead of the other. |
Nik The GOAT | | Boss | | At the start of your turn, select a card to Exhaust. Gain [E] equal to its cost. | Pet the goat, the goat can always be relied on to help you when you need it, just ask. |